state of the game

Jul. 20th, 2017 05:59 pm
officialnotice: (Default)
[personal profile] officialnotice posting in [community profile] intothepines
Hey, Pinecones. Trace here, making this post after a lot of deliberation and with a heavy heart. We as a mod team have always done our best to be open and transparent with our playerbase, so we're bringing this to you despite not yet having a solid game plan or solution.

The problem: The mod team that we've had over the last couple of months have, despite their best efforts, not had the time or energy available to devote to the actual running of a game. While we had more than enough manpower to maintain pages, I've been soloing anything and everything plot-related for lack of any other teammates who felt equipped or comfortable handling that high-pressure task. For a while, this was difficult but ultimately sustainable, but the sheer quantity of work involved in turning over to Arc II largely by myself finally burnt me out altogether.

I can't keep doing this. I knew that I wouldn't be able to keep doing this when I put out a call for mod volunteers for the third month in a row, but unfortunately, the volunteers we received would only be able to do the same sort of work my current co-mods are able to do, and not the kind of work necessary to take the brunt of the game's weight off of me a little.

The solution(s): I don't know. Realistically, I can see a couple of possibilities.

The first possibility is that I hand the game over to volunteers in full. I'm not sure which of the team would stay on if this were the case — I know Mel is on her way out too, for similar reasons. I'd give you everything I have re: the future of this game, all plot ideas, all spoilers and world-building.

Frankly, this option isn't likely to succeed for a number of reasons. For one, any volunteers to run the game likely would have similarly volunteered to help run it over the last few months of urgent requests for co-mod volunteers, so I'm not terribly confident that anyone will step forward on this. Secondly, in the name of transparency: We may have already lost too much momentum for the game to recover. A large percentage of our playerbase has already bowed out, and a new mod team would need to troubleshoot how to pull out of this particular nose-dive or they'd just be flying this plane straight into the ground.

That being said, this game means a lot to quite a few people and I don't want to up and close the game down without doing what I can to work through a solution first.

The second possibility is to close down the game. This is not something I suggest lightly, but I've been fighting the necessity of this option for months now and the alternatives keep falling through.

This shut-down wouldn't necessarily have to be permanent. I just need a break, just a couple of months to reclaim some semblance of a healthy mental state, and if I were able to gather a sufficient mod team in that amount of time to run the game smoothly with the heavy lifting able to be divided equally between two or more mods, we could potentially reopen sometime this fall. This is not a for-sure by any means, and it's not something I'll actively pursue unless I feel like I'm in a place where I can take on this kind of responsibility again.

The third possibility is not one I'm very thrilled with, but it's only fair that I present it: The game could turn into a musebox, where characters are able to play within the setting unsupervised. This is not ideal, simply because it would be impossible to maintain any semblance of the current world-building progression we've set into place. Players would essentially be 'winging it' plot-wise from here on out, making up what exists outside of the fence and NPCing the town for themselves. Not an ideal outcome for such a plot-heavy game, but a possibility if this is what the majority of players would prefer.


I'm also open to discuss any possibilities not mentioned here! This isn't an official vote of any kind, but rather, a way to discuss with our core playerbase what the best possible outcome might be for the game as a whole.

Go ahead and leave your feedback here or in the relevant Plurk. And from the bottom of my heart, I'm so sorry for all of this.

open — sounds fake, but okay.

Jul. 17th, 2017 11:43 am
thieving: (xxxvi)
[personal profile] thieving posting in [community profile] pineslog
Who: peter nureyev as pierce steel and you.
Where: a lawn full of mugs, a library, and other places.
When: july.
What: it's a catch-all.
Warnings: he's made of knives and high heels?
JULY )

Video

Jul. 12th, 2017 04:38 pm
oldladyleia: (11)
[personal profile] oldladyleia posting in [community profile] pinesnet
[Someone's breaking in this here video thing, because it's backward tech far behind what she's used to but she can understand it. Leia's hair is just in a braid on one side, and it's clear that she didn't intend to be doing this. Anyone who's seen her house, or who lives on her street can probably tell that she's sitting on her front stoop, and she's holding an open box with a bright blue ribbon. Inside the box there's a silver tube, and she lifted it up slowly.]

Is this supposed to be a joke?

[Her voice is deadpan and calm, even as she removes the saber and flicks the switch on, activating the blue blade.]

My brother is the jedi, not me. Does this mean that you have him somewhere? Or Ben Kenobi? Or someone else?

[She can't help that her hope is up a little about Luke, even if the saber is a different color than the one that he made after he lost his hand (and saber) to Vader.

Still the lightsaber in her hand feels right, like an extension of herself and if she closed her eyes she could still feel it with senses that she had locked away long ago. Now it was like someone (or something) had ripped the bandages off of them and she didn't like it one bit.
]

(open) DOGGO

Jul. 12th, 2017 01:58 pm
girlexmachina: (Default)
[personal profile] girlexmachina posting in [community profile] pineslog
Who: Aloy and you
Where: Leaving the animal shelter, Aloy's yard, the park
When: July 10-12
What: ALOY GETS A DOG. Because serious roleplay.
Warnings: None. Unless you're scared of dogs. Then, dogs.

[Open]

Read more... )

ac warning list

Jul. 11th, 2017 10:06 pm
officialnotice: (Default)
[personal profile] officialnotice posting in [community profile] intothepines
Hello! This is a reminder from your modteam that activity check ends on July 14th, 12:01 AM EST! The following people still need to respond:

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protecting: none of these are mine, all of the decent ones are ~ponponpon (Default)
gladiolus amicitia.

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